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AI Insights · Timothy · January 2022

Top 5 Tycoon Games in the UK for Q4 2021: Unified Platform Analysis

In Q4 2021, the top 5 tycoon games in the UK showed varying trends in weekly downloads, revenue, and active users. Discover the performance highlights of these popular games.

Top 5 Tycoon Games in the UK for Q4 2021: Unified Platform Analysis

In the final quarter of 2021, the top 5 tycoon games in the United Kingdom demonstrated interesting patterns in their weekly downloads, revenue, and active users. Here, we break down the performance of each game based on data from Sensor Tower.

Township saw a notable increase in revenue, peaking at around $265K during the week of November 1. Weekly downloads began at approximately 25.7K in late September, experiencing a dip mid-quarter but rebounding to 16.7K by the end of December. Active users started strong at 171K and saw fluctuations, ending the quarter with a slight decrease to 148K.

Family Farm Adventure experienced a peak in revenue of about $105K in late October, with another significant increase to $103K in mid-December. Downloads started at 19.3K in late September, declining to 9K by the end of December. Active users showed a steady decline from 29K to 24K over the quarter.

Family Island — Farming game had its highest revenue in the final week of December at approximately $178K. Downloads peaked at 14.7K in late October and saw a notable spike to 12.6K in the last week of December. Active users remained relatively stable, starting at 28.9K and ending at 32.8K.

Bermuda Adventures: Farm Games saw a gradual increase in revenue, peaking at around $18K in early November. Downloads saw a significant spike to 21.9K in mid-October but tapered off to 6.7K by the end of December. Active users increased from 13.8K in late September to 35.8K in mid-October, before stabilizing around 22.2K by the end of the quarter.

FarmVille 3 – Farm Animals showed consistent growth in revenue, reaching approximately $27K in early November. Downloads surged to 21.4K in early November following its release and stabilized around 6.9K by the end of December. Active users saw a substantial increase from 53.9K in late September to 79.6K in early November, maintaining around 56.4K by the end of the quarter.

These insights highlight the dynamic nature of the mobile gaming market in the UK. For more detailed analysis and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022